Voice Component
– Implemented the voice communication system for enhanced team coordination.
Game Menu
– Added a roadmap web panel for players to view upcoming features and updates.
– Displayed the gamemode “Factory” but marked it as “rework in progress.”
Sound Design
– Added character response sounds when taking damage.
– Introduced a “first blood” world sound that plays once per match.
– Implemented a series of escalating sound effects for kill streaks: Double Kill, Triple Kill, Monkey Kill, Unstoppable. These sounds become more intense for the player making the kills, and pop-ups are displayed for other players.
– Added a subtle sound notification when someone writes a message in the chat.
– Included collision sounds for grenades.
– Added a small sound effect for rank updates.
Particles
– Increased grenade particle effect size based on explosion radius.
– Added a trail effect to follow grenades.
– Applied a fresnel effect on grenades to indicate danger.
Team Deathmatch (TDM)
– Introduced a mechanic where if there are no kills for 15 seconds, players receive a 1-second wallhack effect with an audio cue.
– Restored the kill counter on death screen.
Grenades
– Increased default grenade velocity.
– Fixed bugs with killfeed icons.
– Resolved issue with moving backwards while throwing grenades.
Molotov
– Implemented falling flames effect.
– Molotovs now bounce off walls.
Work in Progress (WIP)
– Developing a new build system.
– Working on a modular build system for maps.