Project M is still in development; here is the ongoing roadmap:
- Optimization of component orders
- Continue experimentation with the destruction system
- Neighbor detection for a collider
- Mass system
- Cosmetics:
- By code only for the beta:
- Bodygroups
- Playermodel.vmdl
- Cosmetic.vmdl
- Enable/disable Bodygroups
- Enable/disable Shapekey (hat)
- By code only for the beta:
- Finish the rebel cosmetics
- Create character shapekey + fur color + eye color + hair color
- Build more stylish wood with texture (LP to HP) + make another stone build with texture (LP to HP)
- Cosmetics underwear MALE + Female
- Crouch animation on LB shoulder + different jump animation for this jump boost (different jump start)